The link of the video that I've posted is below. Remove/reduce the pain chance of some units (Some units/bosses like the Succubus and the Karasuman cannot even attack if you keep hitting them). Increase the heigh of Alucard's crouching sprite (Again, is it possible? Many enemies, including bosses such as Medusa, Cerberus and Slogra simple can't hit you if you're crouching. Give a cooldown for the Backdash ability (Is it possible? I find it annoying to see people dashing everywhere for speed in SotN videos) Nerf/Remove the circlets (they make Alucard gain HP each time that he's hit by the circlet's element attacks. Think about you being able to perform a Holy Cross every time that an Inverted Castle boss hits you. Nerf/remove the Blood Cloak (because it converts damage received into hearts. In 1997/8 Konami released the incredible action platformer of Castlevania: Symphony Of The Night for the PlayStation and Saturn: a game that had impressive visuals gaining widespread acclaim as one of the best video games of all time, such as gameplay innovations, atmosphere, and soundtrack. For 6 hearts you can easily kill the Cthulhu early in the game with HW, for example, and both the Knife and Holy Cross are Boss killers. Nerf the Holy Water,Holy Cross, Knife and Bibuti subweapons (All these are OP in my opinion. Nerf/remove the Holy Sword & Holy Rod weapons (they do bonus damage to lots of enemy units, and IMO are by far the most powerful common weapons now, except by Alucard Sword.) Just did a video on Death's battle, and I am planning to make a full game video upload of my testing if you want.ītw, IMO there are some balance changes that could yet be made, since that the game is still somewhat easy after a point. I'm addicted to this game and have been looking for a Hard patch for years. Yay, thanks for the great work, LandonRay.
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